Tuesday, November 2, 2010

Effects Tutorial Info

Rewind Video:

Black Frame: Layer Mask and added Subtraction mode

Video: Added a Adjustment Layer

Motion Tile Filter
Perimeters: Messed with the Tile Height and Tile With (This adds the duplicated look)

Turbulent Displace
Perimeters:
Amount Size (how big of a displacement you want)
Offset (changes where exactly you want it)
amount and evolution ( changes how much of the image you want)

CC Slant Effect
Perimeter:
Slant settings ( used to make a more slanted look)

The Solid White Lines
Fractal Noise
Perimeters:
Brightness
Contrast Size ( to give it the classic tv look)
Evolution+ Expression [ time*5000} ( to make the fractal noise movement more random)

The Secondary White Lines

Fractal Noise
Perimeters:
Width Height Contrast

Direction Blur
Perimeters:
Angle Levels Adjusted the White

3D Lines Lines

Note: Make Sure Layers are on Screen
Fractal Noise
Perimeters:
Height Width Contrast [ high]
Brightness [high]
Evolution [ create the animation for the lines]

Bezier Warp
Perimeters: [ played with the curves or handles to create the curved shaped]

Hue and Saturation:
Perimeters:
Colorize

Glow:
Perimeter: Radius [ increases the area that you want]


Bubbles:

CC Particule World
Perimeter: (all under the controls for filter)

Producer: Radius: X,Y,Z [ to make it wider]
Velocity: [ so it won't shoot out everywhere with animating]
Physics: gravity: [ to make it easier to animate]
Birth Rate: [ when the effect appears]

Hue and Saturation: Colorized

Camera: Orbit tool and then made the other layers 3D


Ball Action Text:

CC Ball Action
Perimeters:
Scatter Rotation Twist ball size

Camera:
Perimeters:
Attacthed to a null and then adjusted to null's orientation. [ gives an easier control over the camera]


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