Monday, August 30, 2010

Playing Response

E. Through the experience of using games, it actually helped me ground my idea a little
more. Originally my idea was that of trends, and occurrence. Though this experience it
helped me narrow down my idea and eventually possibly thinking of future ideas such as
transition, and synchronization. As a whole this was a interesting approach to thinking of ideas. Instead of sitting and trying to come up with something, this made it easier for an idea to come to my mind.

Group Play













The game that was played was Cranium. During this game there was a time restraint. That was the major conponent of the game and it helped you progress through the game.
Because of that I instantly thought of time. Each time it was a players go it the people on
the other team had to wait for the little
sand clock to run out sand. So I took that idea
of waiting and decided that it would be interesting to have time as topic.




Solo Play






For my solo play I decided to do three different things.
1. Play Video Game 2. Play with Colored Pencils 3. Play with toy pinwheels.

The video game was the starting point and helped me think of restraint and limitation because
I was playing a fighting game. And there is only so much you can do with it. I thought of urgency, impatience, and restraint.

When I was little, I would play with colored pencils as if they were dolls. So I applied the same idea. I split the colored pencils into groups and battled sets of colors with each other. What resulted from that was order and organization.

When I played with the pinwheels, I thought of actually windmills. When I think of windmills,
I thought of synchronization. Which then led me to time of day, etc.

In all this process helped direct to a different idea that what I originally had.








Play History and Games

A. My most joyful image is an image of playing practice baseball with my neighbor's family.
What exactly makes this images so special is how it was done. What is meant by that is
my neighbor's dad would never actually take the time out to play with a group of children.
That was something out of the norm. So when this occurred, it definitely had an impact on me.
He taught me how to hold the bat and everything.

The connection that I made of this was reoccurrence. This memory was always at the back of my mind reminding me of my childhood. And also how much you can learn in a small amount of time.

B. My Favorite Games From Childhood:

Trouble
Hide and Seek
Twister
Game of Life
Mancala
Connect 4
Guess Who
Uno

The one game that disliked:
Scrabble

Through this list I noticed that I tend to like games that have to do with numbers or counting.
The type of counting is used as a way of progression instead of tactical. The games on the list
are basic and yet have a unpredictability about it. Even though you have to roll or spin something you never know what number your going to get.

I also noticed that these games are also based upon repetition.

Wednesday, August 25, 2010

inspiration #3












An additional inspirational source is gadgets
which can fall under the wants and needs category

Inspiration #2

Here's a list of Links that I really like or I get inspiration from.
I was thinking more so in the form of a person's interalized ideas coming out in the
form of the physical. Or possible somewhere along those lines.

HP Commercials:


More Commercial Ads that appeal visually





Inspiration #1: Retro




Here's a list of my inspiration.
The first of which is more so Trends. What I mean by that each decade has
a particular style, which I call trends. I think what i find interesting about that is you can tell what decade a certain thing came from.


Distilled Words

During my brain searching, I noticed that I had the tendency of picking things that
had to deal with what is already inside of one's head or programming. What I mean by that
is everywhere a person is fed information and sometimes that information comes out. An ex of this idea is media in itself. How it feeds us information even if we dont realize it.

Here are some of the words that I was attracted to:

Childhood
Nostalgia
Trends
or Social Trends
Fads
Retro
Fame
Media
Reality
Entertainment
wants and needs
gadgets
organization
automatic
automated voices
pop culture
celebrity
confinement
popularity
privacy
persona
personality
outer-shell
social networking
hands
gestures
inside
color
introvert
extrovert
public
private.
excess
repitition
programming
assumption
assignment
visual
gone
here
there
now
eventually