Tuesday, November 2, 2010

Effects Tutorial Info

Rewind Video:

Black Frame: Layer Mask and added Subtraction mode

Video: Added a Adjustment Layer

Motion Tile Filter
Perimeters: Messed with the Tile Height and Tile With (This adds the duplicated look)

Turbulent Displace
Perimeters:
Amount Size (how big of a displacement you want)
Offset (changes where exactly you want it)
amount and evolution ( changes how much of the image you want)

CC Slant Effect
Perimeter:
Slant settings ( used to make a more slanted look)

The Solid White Lines
Fractal Noise
Perimeters:
Brightness
Contrast Size ( to give it the classic tv look)
Evolution+ Expression [ time*5000} ( to make the fractal noise movement more random)

The Secondary White Lines

Fractal Noise
Perimeters:
Width Height Contrast

Direction Blur
Perimeters:
Angle Levels Adjusted the White

3D Lines Lines

Note: Make Sure Layers are on Screen
Fractal Noise
Perimeters:
Height Width Contrast [ high]
Brightness [high]
Evolution [ create the animation for the lines]

Bezier Warp
Perimeters: [ played with the curves or handles to create the curved shaped]

Hue and Saturation:
Perimeters:
Colorize

Glow:
Perimeter: Radius [ increases the area that you want]


Bubbles:

CC Particule World
Perimeter: (all under the controls for filter)

Producer: Radius: X,Y,Z [ to make it wider]
Velocity: [ so it won't shoot out everywhere with animating]
Physics: gravity: [ to make it easier to animate]
Birth Rate: [ when the effect appears]

Hue and Saturation: Colorized

Camera: Orbit tool and then made the other layers 3D


Ball Action Text:

CC Ball Action
Perimeters:
Scatter Rotation Twist ball size

Camera:
Perimeters:
Attacthed to a null and then adjusted to null's orientation. [ gives an easier control over the camera]


Links:



Wednesday, October 27, 2010

Typography Project Updated

Typography Project from Ashley Holmes on Vimeo.

Typography Project Write up

As a whole, I had fun building the assets for this project because the is a lot you can do with
typography. I decided to make a character for this project however it didn't work out for this project.
My original idea for this project was to have a city made of numbers and build it up slowly and have the number characters
numbers walking through the city. Visually, the idea of only have binary code worked pretty well. Although typography
is nice to build it with it does restrict what you can build. Overall the only real concern that I have was perspective of the
buildings, I wan't entirely sure how i wanted it.

Thursday, October 21, 2010

Typography Project


For the typography project I was thinking in term of what exactly can I do
with this project, which then made me think of subject matter.

Practice sketch








My basic idea for this project is time and synchronization. More so along the line
of the biological time clock. When I think of a time clock I instantly thought of using
a city.

In a cityscape, at certain times there are sudden influxes and de-fluxes in activity. So literally
I want to represent how society is dependent on time to function normally.

Structure wise, I want to go about this by having the world being constructed and decontructed
the end when time stops.

Visually, I thought of using just numbers, but I wasn't entirely sure. So instead I might
use the idea of the binary code, which in itself is a very efficient language. So in turn that might fit into my idea.




Visual Links





















Midterm: Write Up